A collection of my thoughts about The Forbidden Lands, a table-top role-playing game which isn’t quite generic fantasy. A common theme is how I try to make it even less generic fantasy than many players or even game authors were expecting.

Recent posts in “Fixing things”

How do we even have the Church of Rust and Heme?

Its doctrinal contradictions are because Zytera valued oppression and exclusiveness over persuasion

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Make them more interesting: Merigall

A powerful sorcerer demon, whose life in the Ravenlands is now marked by failure

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Make them more interesting: Soria

A deceptively capable orc ruler, on the same journey as the PCs

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Make them more interesting: Kalman Rodenfell

Stanengist, rubies, and madness

To understand Stanengist is to understand the Ravenlands

Make them more interesting: Arvia

All posts in “Fixing things”

Recent posts in “My headcanon”

What is it like to be a saurian?

Hanging out in the swamp with a crocodile head, having fun

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What is it like to be a halfling?

A Kin divided against itself is doing pretty well, actually – even if not all are in on the con

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What is it like to be an orc?

Nasty, brutish and short no more – if they can pull it off.

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Why is Scarne imprisoned by dwarves?

What is it like to be a whiner?

What is it like to be a dwarf?

The necessity of Viridia

All posts in “My headcanon”

Recent posts in “Rules-related questions”

Dark Secret should be called Behavioural Flaw instead

Something that explains what your character is like shouldn’t have to stay a secret

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Does Forbidden Lands need a peasant class?

What does it mean to be a rogue in a small village where you can’t fence what you’ve stolen?

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What does casting spells involve?

Why would a spell-caster ever cast spells given the rules’ description of magic mishaps?

All posts in “Rules-related questions”

Recent posts in “Stuff for your campaign”