A collection of my thoughts about The Forbidden Lands, a table-top role-playing game which isn’t quite generic fantasy. A common theme is how I try to make it even less generic fantasy than many players or even game authors were expecting.

Recent posts in “Fixing things”

Make them more interesting: Zytera

Don’t just have them sit in their castle railing against their impending doom

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Make them more interesting: Zertorme

The immortal Frailer still expects to take over from his demonic father when he dies.

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Coins are boring

Blaudewedd didn’t create the ice in the Bitter Reaches. Ferenblaud did.

How does Nekhaka help a ruler?

The problem with Maha

All posts in “Fixing things”

Recent posts in “My headcanon”

The necessity of Viridia

A contrarian take on the established narrative of Scrome and the Maligarn Sword

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What are demons?

An explanation mostly based on one sentence in the GM’s Guide which was never subsequently expanded upon.

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Maidenholm

What does the Order of Maidens do?

Who is the Shardmaiden?

What is it like to be a half-elf?

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Recent posts in “Rules-related questions”

Does Forbidden Lands need a peasant class?

What does it mean to be a rogue in a small village where you can’t fence what you’ve stolen?

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What does casting spells involve?

Grimoires are more interesting than you probably thought

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Why would a spell-caster ever cast spells given the rules’ description of magic mishaps?

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Recent posts in “Stuff for your campaign”