A collection of my thoughts about The Forbidden Lands, a table-top role-playing game which isn’t quite generic fantasy. A common theme is how I try to make it even less generic fantasy than many players or even game authors were expecting.

Recent posts in “Fixing things”

Make them more interesting: Kalman Rodenfell

The ancient elf who knows everything, even if he would prefer to forget.

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Stanengist, rubies, and madness

Make the players debate why they should put more rubies in the crown

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To understand Stanengist is to understand the Ravenlands

Knowledge of both should be fragmentary, and learning about either of them the same journey

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Make them more interesting: Arvia

Make them more interesting: Zytera

Make them more interesting: Zertorme

Make them more interesting: Krasylla

All posts in “Fixing things”

Recent posts in “My headcanon”

Why is Scarne imprisoned by dwarves?

Nearly everything you think about Scarnesbane is wrong

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What is it like to be a whiner?

A fascinatingly-alien collectivist NPC Kin

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What is it like to be a dwarf?

Surprisingly good, despite the challenges; but what do they do now?

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The necessity of Viridia

Bloodlings and the blood mist

What are demons?

Maidenholm

All posts in “My headcanon”

Recent posts in “Rules-related questions”

Does Forbidden Lands need a peasant class?

What does it mean to be a rogue in a small village where you can’t fence what you’ve stolen?

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What does casting spells involve?

Grimoires are more interesting than you probably thought

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Why would a spell-caster ever cast spells given the rules’ description of magic mishaps?

All posts in “Rules-related questions”

Recent posts in “Stuff for your campaign”