A collection of my thoughts about The Forbidden Lands, a table-top role-playing game which isn’t quite generic fantasy. A common theme is how I try to make it even less generic fantasy than many players or even game authors were expecting.

Recent posts in “Fixing things”

Make them more interesting: Virelda

The most PC-like of all the Key Players, and a potential new ruler when the campaign is over.

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How do we even have the Church of Rust and Heme?

Its doctrinal contradictions are because Zytera valued oppression and exclusiveness over persuasion

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Make them more interesting: Merigall

A powerful sorcerer demon, whose life in the Ravenlands is now marked by failure

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Make them more interesting: Soria

Make them more interesting: Kalman Rodenfell

Stanengist, rubies, and madness

To understand Stanengist is to understand the Ravenlands

All posts in “Fixing things”

Recent posts in “My headcanon”

What is it like to be a human?

Humans’ unofficial motto: “How hard could it be?”

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What is it like to be a saurian?

Hanging out in the swamp with a crocodile head, having fun

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What is it like to be a halfling?

A Kin divided against itself is doing pretty well, actually – even if not all are in on the con

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What is it like to be an orc?

Why is Scarne imprisoned by dwarves?

What is it like to be a whiner?

What is it like to be a dwarf?

All posts in “My headcanon”

Recent posts in “Rules-related questions”

Dark Secret should be called Behavioural Flaw instead

Something that explains what your character is like shouldn’t have to stay a secret

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Does Forbidden Lands need a peasant class?

What does it mean to be a rogue in a small village where you can’t fence what you’ve stolen?

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What does casting spells involve?

Why would a spell-caster ever cast spells given the rules’ description of magic mishaps?

All posts in “Rules-related questions”

Recent posts in “Stuff for your campaign”