Mostly unanswered, and to be honest it’s not what interests me most.
Does Forbidden Lands need a peasant class?
What does it mean to be a rogue in a small village where you can’t fence what you’ve stolen?
A rogue can’t make a living out of stealing from people in their small village, nor can a pedlar sell stuff to their neighbours. You can still get some milage out of those professions, but it’s a stretch.
It might be that a profession is just who you are; and long-lived kin may decide to keep on teaching the old skills just in case. Or that most people just didn’t min-max and that’s fine; besides, there’s plenty of useful General Talents that don’t imply adventuring.
In truth, PCs are weird, and that’s worth celebrating. It also means they can stumble into a common parlour game of “what kind of adventurer would you be?”, which is an excellent opportunity for roleplaying.
Gracenotes: the crazy village where everyone is a thief or pedlar; the village with just one potential PC who is frustrated but also a really useful recruit; adventures are as fun as giving birth or being ill, i.e. they’re not but you soon forget the bad bits.
Monster attacks and Strength
Shouldn’t monsters eventually slow down, just before they die?
PCs get worse at fighting as they take damage, which is great; but monsters have too much Strength to use in rolls, so we end up with separate rules for them. OK, but that means that monsters don’t show signs of weakness until they die, which is unfortunate.
What does casting spells involve?
Grimoires are more interesting than you probably thought
On the assumption that if one spell specifically says it involves a thing, then all other spells don’t, we can assume that casting spells doesn’t involve somatic or verbal actions. How about material components; how near do you need to be?
Casting a spell from a grimoire is an aide-memoire rather than reading it, its pages have thickened with magic, so it makes sense that you could have ingredients in your grimoire.
Why would a spell-caster ever cast spells given the rules’ description of magic mishaps?
Ordinary magic use shouldn’t involve summoning angry demons
Perversely for a dice pool game, rolling more dice is bad for you. Maybe when you learn spells it’s not a problem, and obviously a grimoire helps; maybe the Lucky talent can help. There should be fewer magical mishaps, e.g. only when you push a roll