Bimbubbbudge and Whee: a friendly neighbourhood demon
I gave them stats but I really hope you don’t fight them
A small demon, about the size of a goblin, consisting of three heads arranged in a triangle, connected by some kind of extensible vines, with a fourth thin fabric-thing face in between them. The heads appear to be covered with dark leathery skin; the thin fabric in between them is lighter and smooth.
The heads have hands on the side of their chins that they can use to gesture with or run around on, like Thing out of the Addams Family. They also have a prehensile coil where a human’s beard would be, which they can use to spring upwards, or hold themselves in place if they need to use their hands to gesture or hold things. When one of three heads starts to speak, the others’ hands make their common body jump up and spin around so the speaking head is at the bottom of the triangle, upright, with the other two heads facing out to the left and right. While the heads are normally close to each other, they can make use of the vine-like connections to move further away and back, as if the vines were bungee cords.
The heads are called Bim, Bubb and Budge, and are respectively weak to wood, water and soil. When Bimbubbbudge needs to walk over wood, water or soil, they jump and rotate themselves so the hand of the head supporting their weight isn’t vulnerable to whatever they’re walking on.
At all times there is also a fourth face called Whee, consisting of a thin film stretched across the gap in the centre between the three heads. This face is always upright, even if the heads rotate, and can also appear on the other side. Whee is vulnerable to fire. At times of danger (e.g. if it’s raining), Whee can expand to completely cover the three heads like a protective rubber balloon.
Bim has a barbed prehensile tongue like a chameleon’s that they can use to catch prey from a distance. Bubb can breathe fire. Budge has sharp teeth, unnaturally evenly-shaped and -sized like an industrial saw. Whee has a captivating voice, and when engulfing all of them is seriously tough.
Before they came through the rift to the Ravenlands, Bim, Bubb, Budge and Whee agree they were separate demons. Quite how they became part of one single body is unclear; maybe, faced with an unexpectedly-treacherous environment, they decided to make common cause, either immediately or after Zygofer closed the rift and reduced the flow of precious, life-giving ether to a trickle. Or maybe a curious or generous sorcerer grafted them together. Either way, they’re happy together now and wouldn’t have it any other way.
To relax, Bimbubbbudge and Whee like to sing four-part harmonies, sometimes accompanying themselves with hand-claps, simple drums or plucked string instruments. The music and words are unlike anything heard in the Ravenlands, but strangely captivating.
If not e.g. part of a motley collection of similarly-odd demons who live with an Ent naturalist fascinated by demon biology, Bimbubbbudge and Whee can subsist by hunting small birds and rodents, which they can just barbecue with Bubb’s fire breath, but prefer to cook with more subtle techniques, using Ravenland herbs they’ve come to enjoy in the years since they came through the rift. (Isn’t Bim weak to wood, and therefore to some degree all herbs? Yes, in the same way that you are weak to capsaicin. It adds a pleasant edge of spice.)
Attributes: Strength 16*, Agility 4, Wits 3, Empathy 4
Skills: Stealth 2, Move 3, Scouting 2, Manipulation 2, Performance 3
Armour: 4
*: you might decide that you want to track the amount of damage each component part takes, and decide that after it’s taken 4 points of damage it’s out of action. Bimbubbbudge and Whee are not prone to violence, and will prefer to negotiate or retreat if things get ugly.
Attacks:
- Bim’s tongue attacks anyone in Near range with 8 base dice doing weapon damage 1 (piercing)
- Bubb breathes fire at all adventurers within Near range, with 6 base dice doing weapon damage 2 (other)
- Budge bites anyone in Arm’s Length range with 8 base dice doing weapon damage 2 (slashing)
- Whee can cast Paralyze at power level 3
Whee can also inflate themselves around the demon’s entire body as a reaction. This counts as a parry with 8 dice, and also increases the demon’s armour to 6. None of the heads can attack while Whee is inflated.
Weaknesses: takes d3 damage from water and soil / double damage from fire or wooden weapons, if you manage to hit the right part (obviously throwing a bucket of water over the entire demon, if not parried by Whee, will do the trick, but more precise damage may required a called shot at a -2 penalty).